Comments

Log in with itch.io to leave a comment.

This was a cool game. A lot of cool ideas, like the way territory is captured, units becoming more expensive every turn to buy, the rules for how units are destroyed by the same level. It was very fun to play.

Great job! The game plays very intuitively, even without reading the description. Ending the game "early" when no units remain is also a nice touch.

A quick tweak I'd like to suggest is to allow lower level units to capture higher level units, it'll make the tactics more fair. The lower level units already can't move far, are ridiculously expensive late game, and has lower price-to-value as a pair at capturing land as a pair (for defense) compared to higher levels.

Also more work can be put on the AI to be more strategic at defending territory and units: not leaving entire sides open to enemy conquest or putting units into "danger" without other units "defending" them.

Hey there, thanks for the feedback and ideas, I appreciate it :].

I will keep your suggestion in mind from now on regarding unit capture as I look at how the game plays, as you make a fair point (like how in chess, a pawn can capture any unit). You would definitely have to be more strategic/careful when attempting to capture enemy units, while at the same time the opponent is better able to defend themselves.

I definitely want to create more intelligent AIs in the future. This simple/easy AI does not think past the current turn, whereas future AIs will use some kind of alpha-beta pruning and simulate future states and calculate values of each state.

Thanks again!